Touching on computational craft and hybrid fabrication, this
talk looks at the process of designing and creating
story-based interactive experiences and games through
crafts and crafted or crafting interfaces. Games are generally
fast-paced with responsive controls, while crafting is often a
slower, methodical process. This leads to some interesting
design challenges and novel experiences. The talk will cover
some of the projects created by the speaker, including
Loominary – a game system that runs Twine games and
uses a tabletop loom as the controller. Through the act of
playing, the player’s choices are literally woven into a
personalized tangible artifact of the player’s game session.