The ubiquitous touchscreen has become the primary mechanism with which users interact
with small personal computing devices. While there is a trend showing that personal
computing devices may become smaller and smaller, a primary constraint on device
miniaturization is the user interface (e.g. touchscreen). Screens need to be large enough to
be seen, and keyboards need enough physical space to facilitate typing. Arbitrary hardware
miniaturization may lead to devices that are not usable. In this talk, I will motivate
and present two sensing techniques that enable touch as an input mechanism on
wearable devices without the need of a touchscreen. I will also present a haptic
technique that enables touch as an output mechanism to create a unique mixed
reality experience for games and videos on smartwatches. The long-term goal of this
research is to develop interaction modalities that are easy, intuitive, and efficient for
interacting with small wearable devices.